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| Artificer | 1. A skilled worker; craftsman; 2. A person adept at designing and constructing; inventor | American Heritage Dictionary Second Edition | | One who deals in artifacts |
| Artifact | 1. An object produced or shaped by human workmanship, especially a tool, weapon or ornament of archaeological or historical significance | American Heritage Dictionary, Second College Edition | | Not to be confused with artifice |
| Artifice | 1. A crafty expedient; an artful device or stratagem; 2. Subtle but base deception. | American Heritage Dictionary, Second College Edition | | Not necessarily deceitful |
| Artifact (for Technology and User Behavior) | Adequate when its characteristics facilitate the user's actions in work situations. | P-P. Verbeek and A. Slob (eds.) User Behavior and Technology Development: Shaping Sustainable Relations Between Consumers and Technologies, 13 - 20. Springer, 2006. | | |
| Ontology | A definition of "what exists" in a field, what is the area of discourse in a field. | Turk, Construction Informatics: Definition and Ontology | http://www.elsevier.com/locate/aei | Paper from Advanced Engineering Informatics Journal |
| Epistemology | What constitutes appropriate knowledge in a field of study, where it is and how it can be represented and transferred. | Turk, Construction Informatics: Definition and Ontology | http://www.elsevier.com/locate/aei | Paper from Advanced Engineering Informatics Journal |
| Methodology | Specifies the appropriate rules of inquiry and research | Turk, Construction Informatics: Definition and Ontology | http://www.elsevier.com/locate/aei | Paper from Advanced Engineering Informatics Journal |
| Axiology | Defines value systems for a field of study | Turk, Construction Informatics: Definition and Ontology | http://www.elsevier.com/locate/aei | Paper in Advanced Information Informatics Journal |
| Informatics | Study of the representation, processing, and communication of information in natural and artificial systems. | Turk: Construction Informatics: Definition and Ontology | http://www.elsevier.com/locate/aei | Paper from Advanced Engineering Informatics Journal |
| Heuristic | Heuristic is an adjective for experience-based techniques that help in problem solving, learning and discovery. A heuristic method is particularly used to rapidly come to a solution that is hoped to be close to the best possible answer, or 'optimal solution'. Heuristics are "rules of thumb", educated guesses, intuitive judgments or simply common sense. A heuristic is a general way of solving a problem. Heuristics as a noun is another name for heuristic methods. In more precise terms, heuristics stand for strategies using readily accessible, though loosely applicable, information to control problem solving in human beings and machines. | Wikipedia | http://en.wikipedia.org/wiki/Heuristic | How To Solve It: Modern Heuristics, Zbigniew Michalewicz and David B. Fogel, Springer Verlag, 2000. ISBN 3-540-66061-5 |
| Latent | present but not visible, apparent, or actualized; existing as potential: latent ability. | Dictionary | http://dictionary.reference.com/browse/latent | |
| Stochastic | of or pertaining to a process involving a randomly determined sequence of observations each of which is considered as a sample of one element from a probability distribution. | Dictionary | http://dictionary.reference.com/browse/stochastic | Stochastic modeling attempts to undertsand randomness through logical relationships. |
| Temporal | of or pertaining to time. | Dictionary | http://dictionary.reference.com/browse/temporal | |